Tutorial videos and additional information can be found on my YouTube channel.
You might also be interested in my Faithful 32x32 Texturepack update for RedPower 2. This can be found here. Just copy the "eloraam" folder from my zip into the original faithful32.zip by Vattic.
| Name | Recipe | Description |
| Red Alloy Wire | These bare wires are similar to redstone (just better. They will connect to all blocks that accept or emit a redstone signal, connect to themselves and will transmit the signal to the block they are sitting upon. They will also connect to any color of insulated wire. These wires can be run on the wall and ceiling as well as the floor and will transmit a signal for 255 blocks. These will not connect to Bundled Cables. | |
| Black Insulated Wire Red Insulated Wire Green Insulated Wire Brown Insulated Wire Blue Insulated Wire Purple Insulated Wire Cyan Insulated Wire Light Gray Insulated Wire Gray Insulated Wire Pink Insulated Wire Lime Insulated Wire Yellow Insulated Wire Light Blue Insulated Wire Magenta Insulated Wire Orange Insulated Wire White Insulated Wire | Like their uninsulated counterparts, Insulated Wires can be placed almost anywhere and transmit a signal over a long distance. But these will only connect to blocks that accept or emit redstone signals, themselves and uninsulated wire. They will not give the signal to the blocks they sit upon. They will especially not connect to Insulated Wires of a different color. This allows multiple wires to run right next to each other without interference. They are also needed to connect to Bundled Cables. | |
| Bundled Cable | Bundled Cables allow for the tightest wiring in this mod. A Redstone signal supplied to the cable from Insulated Wires will only transfer to other wires of the same colour attached to the cable. Every Bundled Cable supports transmission of all 16 colors of Insulated Wire in just one block. Bundled Cables can only be connected to other bundled cables (and their colored and jacketed variations and insulated wires). Every color of wire will give the same basic uncolored Bundled Cable. | |
| Black Bundled Cable Red Bundled Cable Green Bundled Cable Brown Bundled Cable Blue Bundled Cable Purple Bundled Cable Cyan Bundled Cable Light Gray Bundled Cable Gray Bundled Cable Pink Bundled Cable Lime Bundled Cable Yellow Bundled Cable Light Blue Bundled Cable Magenta Bundled Cable Orange Bundled Cable White Bundled Cable | Colored Bundled Cables allow for the same tight wiring as uncolored ones but will have an extra ribbon around the bundle. Colored Bundled Cables can only be connected to other bundled cables of the same color, uncolored Cable Bundles and insulated wires. | |
| Jacketed Wire | Jacketed wires are self-supporting and do not require a surface to sit upon. They can be made from any material that can be cut into covers. It can be connected ("stitched") to regular wires on a surface by placing a piece of Red Alloy Wire on the surface you want it to connect to. | |
| Jacketed Cable | Jacketed cables are the self-supporting version of bundled cables. They do not require a surface to sit upon. They can be made from any material that can be cut into covers and an uncolored bundled cable in the center. It cannot be crafted from colored cables. It will also only connect ("stitched") to a surface with an uncolored cable. | |
| Red Bundled Cable Red Insulated Wire Black Bundled Cable Black Insulated Wire Green Bundled Cable Green Insulated Wire Brown Bundled Cable Brown Insulated Wire Blue Bundled Cable Blue Insulated Wire Purple Bundled Cable Purple Insulated Wire Cyan Bundled Cable Cyan Insulated Wire Light Gray Bundled Cable Light Gray Insulated Wire Gray Bundled Cable Gray Insulated Wire Pink Bundled Cable Pink Insulated Wire Lime Bundled Cable Lime Insulated Wire Yellow Bundled Cable Yellow Insulated Wire Light Blue Bundled Cable Light Blue Insulated Wire Magenta Bundled Cable Magenta Insulated Wire Orange Bundled Cable Orange Insulated Wire White Bundled Cable White Insulated Wire | Pretty much every colored wire or cable can be recolored by simply applying the dye of your choice and will instantly yield the desired color of your wire or cable. | |
| Alloy Furnace | This Furnace is required to create alloys used in RedPower Technology. Most prominent is the Red Alloy Ingot, but other new ingots require this device, too. It can also be used to reclaim metals from some items that are no longer needed. See Alloy Smelting Recipes for a list of what can be done with this.' | |
| Block Breaker | Upon receiving an electrical pulse, this machine will try to break the block in front of it. It cannot break bedrock, but it will break obsidian, for example. It will then try to eject everything harvested in the process from it's buffer through the hole in the back. If the harvested items cannot be ejected, the machine will cease to operate even on subsequent pulses, until the buffer can be cleared. | |
| Deployer | The Deployer has an inventory of 9 slots. Upon receiving an energy pulse, it will try to deploy a suitable item from it's inventory into the direction it is facing. Deploying is the same as right-clicking an item from your hotbar as a player. So it can be used to place blocks, set fire using flint and steel, put minecarts on tracks and even use buckets to collect fluids. | |
| Transposer | Items falling into the front of the transposer (or pushed in by a water current or tube will be put into it's buffer. If possible this buffer will be drained through the hole in the back. Supplying an energy pulse to this block will cause it to vacuum in items from an area three blocks wide and two blocks long from it's front into it's buffer. When there's an inventory (like a chest infront of it, it will retrieve one item from that chest. It can also be connected (inlined to tubes, for which it will be a valid target, as long it can empty it's buffer. If an inline Transposer is powered, it stops items from crossing. | |
| Filter | Filters operate similar to Transposers, except that they have nine slot into which items can be placed. When there are no items in the filtering slot, with a Redstone pulse a Filter will suck a whole stack of any item out of an inventory (chest, etc. or the ground. When there is an item in the slot, only this item will be retrieved. You can put more than one item of the same kind in the slot and it will determine the amount retrieved each pulse. This way you can retrieve up to a full stack per pulse. Putting items in the slot will also make it a valid target only for these kind of items when connected to a tube. As of PR4, the filter has now 9 slots instead of only one. | |
| Pneumatic Tube | Tubes are used to transport items. They have automatic internal routing, sending items to the closest valid destination. They have a distribution function built in, so when multiple valid destinations of the same length exist, it'll alternate between them. Valid destinations are usually inventories like chests, deployers or furnaces. If an inventory fills up and cannot accept any more items, it will cease to be a valid target. Items will be sent to the next valid destination if one exists. If no valid destinations exist, the tube will no longer accept new items. Items are are usually supplied to tubes through the rear holes in block breakers, transposers or filters. | |
| Item Detector | This block can be placed between two pieces of tube. It can detect items passing through and emit redstone pulse signals for them, depending on configuration. The detector has 3 modes. The first mode will emit a pulse for every item. That means if you send a full stack, it will send 64 pulses. The second mode will emit a single pulse for every stack passing through. And the third mode of the item detector is "stuffed mode" - it will turn on when it is jammed. | |
| Screwdriver | Right-clicking a machine block with the screwdriver will rotate the block without the need to replace it. The block cycles through all 6 possible orientations, beginning at the start on further clicks. This will work on RedPower2 logic gates and machines as well as vanilla pistons, repeaters and dispensers. | |
| Iron Handsaw Diamond Handsaw Ruby Handsaw Sapphire Handsaw Emerald Handsaw | Handsaws are required to create small blocks for covering wires and decoration. The iron version will only work on softer materials, the saws made from gems will cut almost any solid block. Take a look at the Cutting Recipes to see what can be done. | |
| Marble Brick Basalt Brick | Brick blocks are currently used only for decoration. | |
| Wood Sickle Stone Sickle Iron Sickle Diamond Sickle Gold Sickle | Sickles are for cutting plants. They will harvest crops in an area. Will work on most plants like wheat, flax, tall grass. | |
| Sapphire Pickaxe Ruby Pickaxe Emerald Pickaxe | The gems in RedPower can be used to make all kinds of tools, like the pickaxes. They are as fast as a diamond pickaxes, but less durable. They have only 500 uses instead of 1560. Also they will not work on obsidian. | |
| Sapphire Shovel Ruby Shovel Emerald Shovel | The gems in RedPower can be used to make all kinds of tools, like shovels. They are equivalent to diamond shovels, but have only 500 durability instead of 1560. | |
| Sapphire Axe Ruby Axe Emerald Axe | The gems in RedPower can be used to make all kinds of tools, like axes. They are almost equivalent to diamond version, but have only 500 durability instead of 1560. | |
| Sapphire Sword Ruby Sword Emerald Sword | The gems in RedPower can be used to make swords. They are equivalent to diamond version, but have only 500 uses instead of 1560. | |
| Sapphire Hoe Ruby Hoe Emerald Hoe | The gems in RedPower can be used to make all kinds of tools, like hoes. They are equivalent to diamond version, but have only 500 durability instead of 1560. | |
| Stick | Rubberwood cannot be used to make planks. It will instantly be broken down to sticks. | |
| Indigo Dye | The Indigo Flower can be used to create an alternative blue dye. Thanks to the forge ore dictionary this will allow you to replace lapis in many Forge mod recipes (lumar, recoloring insulated wires, etc). | |
| Black Lumar Red Lumar Green Lumar Brown Lumar Blue Lumar Purple Lumar Cyan Lumar Light Gray Lumar Gray Lumar Pink Lumar Lime Lumar Yellow Lumar Light Blue Lumar Magenta Lumar Orange Lumar White Lumar | Lumar is used to make lamps. It is the combination of redstone dust and the mysterious glowstone dust that makes it glow when supplied with a redstone signal. You can use every color of dye to make the corresponding shaded lumar. | |
| Black Lamp Red Lamp Green Lamp Brown Lamp Blue Lamp Purple Lamp Cyan Lamp Light Gray Lamp Gray Lamp Pink Lamp Lime Lamp Yellow Lamp Light Blue Lamp Magenta Lamp Orange Lamp White Lamp | Lamps are blocks you can place and will glow and supply light when a redstone signal is supplied. All lamps produce white light, only the color of the block itself iffers. | |
| Stone Wire | A stone wire is redstone baked into a stone wafer, providing a conductive path between points in the same circuit. | |
| Stone Anode | A stone anode acts as a receiver for red rays from nearby cathodes, becoming energized when powered by a cathode. | |
| Stone Pointer | A small motor allows a pointer to spin, providing the core for many more complex timing functions. | |
| Stone Cathode | A stone cathode acts as an inverter, beaming red rays to nearby anodes on the same substrate. | |
| Sequencer | Alternates between each of four sides in sequence at a user-specified speed. Since it is synchronized to world time, it also makes a handy clock - simply set it to 300 seconds. | |
| Timer | Sends out a pulse at a user-specified time interval. Powering it stops the clock. Two sides are both input and output, one side is output only, and one side is input only. | |
| RS Latch | RS NOR latch. Turning on an input changes state. Turning on both inputs burns it out. | |
| NOR Gate | The output is on when all inputs are off. Can be clicked to disable some inputs. | |
| OR Gate | The output is on when any input is on. Can be clicked to disable some inputs. | |
| NAND Gate | The output is off when all inputs are on. Can be clicked to disable some inputs. | |
| AND Gate | The output is on when all inputs are on. Can be clicked to disable some inputs. | |
| XNOR Gate | The output is on when the two inputs match. | |
| XOR Gate | The output is on when only one of the inputs is on. | |
| Pulse Former | Emits a short pulse when the input turns on. The pulse is sent instantaneously, which also makes it useful as a fast repeater, and because the pulse is so short, placing two back to back allows pulses to be sent in both directions. | |
| Toggle Latch | Changes state when the input turns on. Can also be clicked to change state manually. | |
| NOT Gate | All three outputs are on when the input is off. | |
| Buffer Gate | All three outputs are on when the input is on. | |
| Multiplexer | The center input selects which side input controls the output. Also useful to build a D-FlipFlop with some wire. | |
| Counter | Counts up by Increment for each pulse on one input, and down by Decrement for each pulse on the other. Clicking opens a GUI to allow the maximum count, increment, and decrement to be set. Each output is on when the pointer reaches the end of range in that direction. | |
| Repeater | An upgraded form of repeater that takes full advantage of RedPower. In addition, it supports 9 different time constants: 1, 2, 3, 4, 8, 16, 32, 64, or 128 ticks. | |
| Stone Redwire | By supporting red alloy wire instead of simply baking redstone into the substrate, a stone redwire can convey signals at full strength to and from the outside world. | |
| Plate Assembly | Working on the same principles as a stone anode, a red alloy plate assembly is capable of converting red rays into redstone current. The difference is that a plate assembly is capable of vertical signal transmission. | |
| Null Cell | The null cell performs no logic function, simply acting as a crossover for two red alloy wires. | |
| Invert Cell | The invert cell acts as two crossing wires with an invert function. When the lower wire is unpowered, the upper wire gets powered. When the lower wire is powered, the upper wire is returned to its natural state. | |
| Non-Invert Cell | The non-invert cell acts as two crossing wires with a buffer function. When the lower wire is powered, the upper wire gets powered. When the lower wire is unpowered, the upper wire is returned to its natural state. | |
| Silicon Wafer | A wafer is a thin slice of semiconductor material cut from a Silicon Boule using a diamond saw (note: only diamond will work). It then undergoes another processing step called doping to produce Doped Wafers which are used to produce other devices such as solar panels. | |
| Blulectric Furnace | Operates quite like the regular furnace in smelting and cooking items, but is twice as fast in operation. It will only work on blutricity, so you'll have to supply power through a power source. Power sources can be placed directly adjacent to it or connected by Blue Alloy Wire to transfer power. | |
| Solar Panel | A solar panel is a packaged, connected assembly of solar cells. The solar panel can be used to generate and supply energy for blutricity applications. Because a single solar panel can produce only a limited amount of power, many installations contain several panels. | |
| Blue Alloy Wire | In contrast to the red alloy wires, which are used to transmit signals, blue wires are used to transfer energy. The wires can be placed the same way as the red ones, but the power will slowly degrade in these wires. This recipe is temporary: wool insulation will be replaced by rubber once available. | |
| Voltmeter | Right-clicking a blue alloy wire and certain other blulectric devices will display a chat-like message containing the voltage and current running through the wire. | |
| BT Battery | Used to store blulectric energy, this battery is used as a component in Battery Boxes. For now that is it's only purpose, but other applications will surely arise. As of PR4c, you can use the BT Battery Box to charge and discharge thoses batteries to manually transport energy from one box to another. | |
| Battery Box | An energy net's blulectric surplus will charge the batteries of this block. The energy will be resupplied to other devices when the levels drop. The current charge level of the Box can be checked in the right-click interface but is also shown on the block's texture, so you can estimate your remaining reserve at a quick glance at the block. As of PR4c, you can use this block to charge and discharge BT Batteries to manually transport energy from one box to another. | |
| Redstone Tube | A hybrid between jacketed wire and tube: this tube will act like any other tube in delivering items. You can even apply paint to it. But it also contains some redstone and will transmit redstone signals like a jacketed wire. Thus it will happily connect to other tubes as well as jacketed wire, which is a common way to patch it into other systems. It will not directly connect to red allow wire (use a short jacketed wire if you want it to), but it does connect to vanilla redstone dust. This tube is especially useful to supply redstone signals to machine blocks connected to them without the need to run additional wires. | |
| Buffer | The buffer is very similar to a chest with 5 compartments. When providing items to the buffer via tubes, pipes or similar devices, each of the 5 input sides will fill a different compartment. The output side has access to all compartments. This is very useful in combination with a sorting machine. A common application for this block is in situations, where different inputs provide their materials at different rates. A regular chest could easily be filled up by a single item, leaving no space for other resources. | |
| Retriever | This device can act as a "remote filter". It will retrieve items from the nearest inventory connected to the tube network on the input side the same way as a filter would retrieve it from an inventory directly connected to it. This can enable the same tubes to act as a delivery system as well as a reception mechanism even in tight spaces. | |
| Sorting Machine | The Sorting Machine enables you to set up item delivery with military precision. Like the filter it can be used inline (meaning between tubes) or connected to an inventory (usually a chest or a buffer). It will tag items with a color if you select a color using the buttons below the columns. It has five modes of operation:
| |
| Paint Can | Made from alloyed Tin Plates those small buckets are just the right size to hold some paint. | |
| Black Paint Red Paint Green Paint Brown Paint Blue Paint Purple Paint Cyan Paint Light Gray Paint Dark Gray Paint Pink Paint Lime Paint Yellow Paint Light Blue Paint Magenta Paint Orange Paint White Paint | Combining linseed oil from flax seeds with a dye of your choice will fill your empty can with paint. If you're holding a paint can and a single non-stacked dry brush in your quickbar, it'll wet the brush if you use the paint can (or the first brush if you have multiple non-stacked ones). Alternatively you can use the crafting recipe to wet a brush. When there's no more paint left in the can, you'll get the empty can back. This recipe is partially temporary: some components will be created by additional steps, once the chemistry bench is available. | |
| Paint Brush | Wool-on-a-stick. Dip it in some paint and you're ready to start coloring your tubes. | |
| Black Paint Brush Red Paint Brush Green Paint Brush Brown Paint Brush Blue Paint Brush Purple Paint Brush Cyan Paint Brush Light Gray Paint Brush Dark Gray Paint Brush Pink Paint Brush Lime Paint Brush Yellow Paint Brush Light Blue Paint Brush Magenta Paint Brush Orange Paint Brush White Paint Brush | Dipping a clean brush into paint will use up a little bit of paint from the bucket and supply a correspondingly colored brush. Those can be used to paint tubes. Each stroke will use up a little paint. When you've used up the paint on your brush, a clean brush remains. | |
| Sapphire Block Ruby Block Emerald Block | Straight forward storage blocks for RedPower gemstones similar to Diamond blocks. Nine gems will form a block, which can be placed for decorative purposes. The gems can be reclaimed by placing the storage block in the crafting area. | |
| Sapphire Ruby Emerald | As straight forward as creating the storage block is retrieving the gems back. Put the block in a crafting area and you'll get back all 9 gems. | |
| Thermopile | This block generates Energy from thermal differnces of adjacent blocks (like lava vs. water/ice). It provides even less energy than a solar panel, but you are not restricted to have daylight available, so it's very useful to power low-footprint machines like a sorter or retriever. | |
| Project Table | An enhancement of the Crafting Table, this block combines a chest and your crafting grid. Items placed on the grid will stay where you put them, even if you close the UI Dialog. It also has an integrated inventory of 18 Slots, which it will utilize to draw resources from when crafting the item you layed out. | |
| Restriction Tube | This tube indirectly modifies routing behavior. This single piece of tube acts as it was 5000 blocks long. Thus items will usually only be routed this way if there's no other way to go. This recipe is shapeless. | |
| Magtube | An enhanced item transportation tube. This system uses magnetic levitation to suspend, guide and propel items using massive copper coils. Tube contents can travel at a speed of 1 block per tick. Please that you need to accelerate and decelerate items before entering and leaving those high speed tubes using the Accelerator. | |
| Accelerator | To use the new high-speed Magtubes, you need to accelerate and decelerate items entering and exiting high speed tubes using this Accelerator. This device requires Blutricity to operate. | |
| Blulectric Alloy Furnace | Like the regular Alloy Furnace, this device can be used to create alloys used in RedPower Technology. Operating on Blulectric Energy, this Furnace is twice as fast as the regular coal-driven version, while offering the same functionality otherwise. | |
| Ingiter | Improving on the concept of Flint and Steel inside a Deployer, this block harnesses the power of netherrack to control the power of fire. Simply rotate in the direction you want to ignite and supply a redstone signal to achieve the desired effect. Removing the signal will also extinguish the flames. | |
| Regulator | A Regulator is very versatile and can be used for many tasks.
| |
| Diamond Drawplate | This plate contains several dies used for wire manufacturing. The wire drawing process is used to reduce the cross-section of a piece of metal by pulling the wire through a series of drawing dies to decrease it's diameter, increasing the length. | |
| Fine Copper Wire | A very fine drawn copper wire, perfect for making inductive coils. Shapeless recipe. | |
| 8K RAM Module | New in pr5: Adds additional Random access memory to your computer for larger data storage capacity. Must be added to a CPU backplane. | |
| Assembler | New in pr5: Allows you to deploy more complex arrangements of blocks. | |
| Athame | New in pr5: This ceremonial dagger is the bane of endermen. Doing mundanle damage to regular mobs, this blade simply rips through endermen. | |
| Backplane | New in pr5: Fast CPU backplane connection. Connects behind the CPU block and provides expansion for the CPU local bus. You can connect up to 7 backplane blocks, and each one represents the next 8K bank of the 64k address space. Add your memory here. | |
| Blank Floppy | New in pr5: A computer floppy disk, free of any data. | |
| Blulectric Motor | New in pr5: This machine part is used in devices that require torque. | |
| Bus Transceiver | New in pr5: Placed between bundled cables, you can select the direction signals will be allowed to proceed. Looking at the Transceiver, supplying a signal to the bottom allows signals in the bundled cable to go from left to right. A signal to the top will allow signals to go from right to left. Providing a signal on both top and bottom will make it hold signals in the bundle even when you turn off the signal, because the left and right sides feed each other. Small red lights on the gate indicate with signals are currently active. | |
| Copper Coil | New in pr5: In this machine part copper is winded into this coil that allows magnetic induction. | |
| Central Processing Unit | New in pr5: The core of a computer. This rpc8/e provides a fully functional 6502 microprocessor including several extensions. | |
| Disk Drive | New in pr5: Connects to the CPU via ribbon cable. You can put floppy disks in here to store or load programs. Eject the disk by right clicking the drive. | |
| Ejector | New in pr5: An inventory similar to a chest. If you supply a redstone signal, it will eject items to the output side, one at a time for each redstone pulse. | |
| Fine Iron Wire | New in pr5: A fine drawn iron wire. Shapeless recipe. | |
| Fluid Pipe | New in pr5: Those hermetically sealed pipes are used to transport fluids. | |
| FORTH Boot Disk | New in pr5: This disk contains a FORTH interpreter that you can boot on your computer. Shapeless recipe. | |
| Frame Motor | New in pr5: When powered, this motor will try to move any block on it's "top" side into the direction indicated by the arrow. If the block connected to the side is a support frame, it'll try to move the whole frame and connected blocks. | |
| Grate | New in pr5: Grates are used for fluid in- and output. | |
| IO Expander | New in pr5: You can connect expanders to your computer and control red power signals in connected bundled cables with this. | |
| Light Sensor | New in pr5: This gate will emit a redstone signal, when it receives enough light. The amount of light required can be adjusted by right clicking it with a screwdriver. | |
| Monitor | New in pr5: This is your computer display device. It is also used as keyboard input. | |
| Pump | New in pr5: Pumps facilitate liquid transfer. They require blulectric energy and are turned on by a redstone signal. It has two sides you can connect pipes to, the one with the thicker side being the input and the opposing side being the output side. | |
| Randomizer | New in pr5: This gate will randomly emit redstone signals on any of the three output sides when supplied with a signal on it's input. A continuous signal will keep it randomly firing signals. | |
| Relay | New in pr5: Similar to the Ejector, the Relay is a regular inventory that will eject it's contents to the output side. The Relay will to this automatically though, without the need for a redstone signal. | |
| Ribbon Cable | New in pr5: Connect your computer peripherals with this. Disk drives and IO Expanders require this. | |
| Silicon Chip | New in pr5: A red wafer is baked into stone wafers and acts as a building part for more complex gates. | |
| Sonic Screwdriver | New in pr5: WHO knew? Redpower now has a rechargable screwdriver that does not break. | |
| State Cell | New in pr5: This device will relay a signal from it's input side (default left) to it's output side (default top). After the input signal fades, it will hold the signal for a configurable amount of time (right click GUI) and then release the signal too and emit a redstone pulse on the continuation side (default right). A signal to the hold side (default bottom) will make it reset the timer and hold it's current state. | |
| Stone Bundle | New in pr5: A Bundled Cable is fixated on a stone wafer; to be used as a part in more complex gates. | |
| Support Frame | New in pr5: These Frames are the building blocks for a new aera in minecraft. When moved by a Motor, all connected Frames will move as a unit and drag almost every block touching a frame. You can give frames different looks by putting microblocks inside the frame. Covers will act as an insulation and prevent that particular side of a frame from dragging blocks when moved. | |
| Synchronizer | New in pr5: Acting like a lazy AND gate, the synchronizer will produce an output pulse after both input sides received a signal, even when one of the signals is no longer present. Can be reset by a pulse to the bottom side. | |
| Tainted Silicon Chip | New in pr5: Glowstone is used to taint a Silicon Chip, causing random behavior. Used as a part for building gates. Shapeless recipe. | |
| Transparent Latch | New in pr5: (coming soon) | |
| Wool Card | New in pr5: This tool allows you to revert wool into individual strings. |
| Name | Recipe | Description |
| Red Alloy Ingot | Red Alloy is a soft, ductile, highly conductive metal. How conductive? 16 times the conductivity of regular redstone! While it's much too soft to make tools out of, it's easily made into wire. | |
| Blue Alloy Ingot | Blue alloy is one of the most basic building blocks of the Blutricity which empowers most Tier 2 Technology in RedPower2. | |
| Brass Ingot | In RedPower, Brass is an alloy of copper and tin. It is used for applications where low friction is required such as tube plumbing and electrical applications. | |
| Silicon Boule | A boule is a single-crystal ingot produced from coal and sand in an alloy furnace. A boule of silicon is the starting material for most of the integrated circuits. A semiconductor crystal boule is normally cut with a diamond saw into circular wafers. | |
| Red-Doped Wafer | Red-Doped Wafers are used in devices for signal transmission purposes. They allow higher density integrated circuits to be fabricated. | |
| Blue-Doped Wafer | Blue doping makes the silicon photosensitive, so Blue-Doped Wafers are used in light responding devices like the solar panel. | |
| Tinplate | An alloy of iron and tin, those plates are used to craft Paint Cans. | |
| Red Alloy Ingot | Red Alloy is a soft, ductile, highly conductive metal. How conductive? 16 times the conductivity of regular redstone! While it's much too soft to make tools out of, it's easily made into wire. | |
| Red Alloy Ingot | Red Alloy is a soft, ductile, highly conductive metal. How conductive? 16 times the conductivity of regular redstone! While it's much too soft to make tools out of, it's easily made into wire. | |
| Blue Alloy Ingot | Blue alloy is one of the most basic building blocks of the Blutricity which empowers most Tier 2 Technology in RedPower2. | |
| Iron Ingot | The alloy furnace also allows some vanilla items (tracks, buckets, etc) to be recycled back into raw iron ingots. | |
| Iron Ingot | The alloy furnace also allows some vanilla items (tracks, buckets, etc) to be recycled back into raw iron ingots. | |
| Iron Ingot | The alloy furnace also allows some vanilla items (tracks, buckets, etc) to be recycled back into raw iron ingots. | |
| Iron Ingot | The alloy furnace also allows some vanilla items (tracks, buckets, etc) to be recycled back into raw iron ingots. | |
| Iron Ingot | The alloy furnace also allows some vanilla items (tracks, buckets, etc) to be recycled back into raw iron ingots. |
| Name | Recipe | Description |
| Stone Wafer | A stone wafer is a support substrate for building logic circuits. | |
| Basalt | This block is introduced in RedPower World and makes up volcanos. Harvesting this will give you Basalt Cobblestone, which can be smelted into smooth Basalt. | |
| Tin Ingot | Like most ores, Tin can simply be smelted into an ingot in any furnace. | |
| Silver Ingot | Like most ores, Silver can simply be smelted into an ingot in any furnace. | |
| Copper Ingot | Like most ores, Copper can simply be smelted into an ingot in any furnace. | |
| Charcoal | Like other kinds of Wood, Rubberwood can be charred to coal. |
You can use most solid blocks for this, so only a placeholder block is listed. The Iron Handsaw is cheaper, but will onlywork with softer materials. Unneeded parts can be glued back together without any tool.
| Name | Recipe | Description |
| Block Slab Block Panel Block Cover | You can cut almost any solid block. First, cut a block vertically by putting the saw above. Whis will saw it in half, producing two thinner pieces. Full blocks can be cut in half into slabs (1/2 block thickness, slabs can be cut into panels (1/4 block thickness and finally panels can be sliced to covers (1/8 block thickness. | |
| Block Slab Strip Block Panel Strip Block Cover Strip | When your block has the desired thickness, you can optionally cut it horizontally into strips by placing your saw on the side. While much less effective at protecting wires than covers or panels, strips can prevent unwanted wire connections while maintaining a much lower profile than full-sized covers. They are also useful for decoration, for making stairs, and many other things! | |
| Block Slab Corner Block Panel Corner Block Cover Corner | If Strips are still too large, you can cut them down again by placing your saw on the side again. You will receive the apropriate kind of corners. | |
| Block Cover Strip Block Panel Strip Block Slab Strip | Now that you have a lot of tiny pieces of blocks, you can also glue them back together. This is useful if you made a mistake in cutting them or simply made to much of them. The process is simply the reverse of the cutting action. You will not need any tool or glue and you will also not lose any material. Two Corner pieces stacked vertically will give the corresponding Strip. | |
| Block Cover Block Panel Block Slab | Putting two strips horizontally of each other allows you to restore the piece they were cut from. | |
| Full Block Block Slab Block Panel | Of course you can put the vertical block slices back together to receive the item they were made from. | |
| Block Anticover Block Triple Panel Block Cover Slab Block Triplecover | There are 4 non power of two sizes in between the thickness you can cut with a saw. These can be made by combining thinner slices.
| |
| Block Anticover Strip Block Triple Panel Strip Block Cover Slab Strip Block Triple Cover Strip | Like the power of two small blocks, the new sizes can also be cut into strips. As of PR4d, these strips can also be glued back together. | |
| Block Anticover Corner Block Triple Panel Corner Block Cover Slab Corner Block Triple Cover Corner | Like the power of two small blocks, the new sizes: slabs can also be cut into corners. As of PR4d, corners can also be glued back together. | |
| Hollow Block Anticover Hollow Block Triple Panel Hollow Block Cover Slab Hollow Block Slab Hollow Block Triple Cover Hollow Block Panel Hollow Block Cover | Arranging 8 vertically sliced blockpieces in this pattern will give you 8 hollow pieces of the same thickness. Those are used if you want tubes or a jacketed wire to go through a wall without leaving a big gap. | |
| Block Column Block Pillar Block Post Block Panel Strip Block Slab Strip Block Triple Panel Strip | Unlike the other small blocks you can craft, Columns, Pillars and Posts will be placed in the middle of a surface. Other small blocks can only be placed on sides or corners. Craft them from Strips of Triple Panels, Slabs or Panels simply by placing them into the crafting area. You can just as easily revert them to strips. Note: the inventory icons for Columns, Pillars and Posts have the rims on the top and bottom, but they don't actually have rims when placed. It's just a way of telling them apart in your inventory. |